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📄 论文解读

AI 在 3D 世界里找茬,成功率最高才四成

让 AI 在 3D 游戏世界里当质检员,找漂浮的椅子、能穿过去的墙、和场景不搭的物件——这是给 AI 出的新考题。研究者搭了 13 个 3D 环境、213 个找茬任务,让五个顶级多模态模型去逛、去看、去判断。结果最好的模型成功率 42.3%,人类是 83.4%。这不是你明天能用上的工具,但它划了一条线:AI 在真实空间里把「看」和「动」结合起来的能力,还差得远。

📄 原文摘要(英文)

As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene. Multimodal AI systems, including vision-language models (VLMs) and vision-language-action models (VLAs), have shown potential for automating this task. However, 3D world auditing is complex, requiring the close coupling of two distinct capabilities: action, to navigate the 3D world and search for anomalies systematically and efficiently; and visual reasoning, to understand the environment and identify anomalies from multimodal observations. It remains largely unexplored whether multimodal agents can effectively couple these two capabilities, using visual reasoning to identify potential anomalies while taking actions to validate them. In this paper, we introduce WorldAuditBench, a benchmark for 3D world auditing comprising 213 anomaly tasks across 13 environments built with Unreal Engine 5 and Three.js, spanning five anomaly families. We evaluate five frontier models under a fixed exploration budget using two auditing paradigms: VLA-based exploration followed by VLM-based anomaly identification, and an end-to-end VLM agent in which visual reasoning directly guides action selection. Across the evaluated models and two paradigms, success rates range from 6.6% to 42.3%, substantially below human performance (83.4%). Through the task of world auditing, WorldAuditBench provides a testbed for studying how multimodal agents couple action and visual reasoning in interactive 3D environments, while highlighting current limitations in their ability to gather and interpret evidence during exploration.

arXiv 原文

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