AI队友会说话还会打游戏,玩家真的把它当队友
游戏AI通常要么是脚本,要么是只会聊天的NPC;这篇把两者合体了:一个叫Ally的AI能实时听你说话、自己看游戏画面、决定下一步动作,同时嘴里还在跟你交流,动作和语音同步。它靠的是两层结构——一个语言模型负责理解、决策、说话,一个快速控制层负责执行移动和战斗。训练数据来自真实玩家和它一起打的近3.9万局游戏,记录语音、决策、操作和玩家反馈。上线后调查了141个国家的玩家,在确认玩过的受访者中,推荐它的正面评价比负面多25.1个百分点,有人直接说它是队友或伙伴,不只是工具。它不是你明天能装进自己游戏里的东西,但这是AI从“工具”走向“同伴”的一个真实信号。
📄 原文摘要(英文)
We introduce PUBG Ally, an embodied agent for PUBG: BATTLEGROUNDS that can reason, act autonomously, and play alongside players as a voice-enabled teammate. Building such a teammate requires combining two difficult capabilities: it must perceive and respond to a constantly changing game world under strict latency constraints while interacting naturally with players, keeping its speech synchronized with its actions. Ally therefore combines agentic tool use with real-time game control. A language-model agent uses a controlled interface to inspect game information, interpret player speech, maintain context, decide what to say, and issue high-level action choices that steer a faster control layer for movement, combat, and recovery. Because the player's and Ally's speech and actions continually shape each other and the course of the match, training requires data from actual gameplay. We therefore collect data across nearly 39k sessions in which real players play alongside Ally, recording gameplay, player speech, agent decisions, tool use, actions, and player feedback, and use these records for iterative training. To evaluate teammate quality, we use player feedback and preference comparisons to identify gaps between offline evaluations and player preferences, and iteratively refine the evaluation criteria. Deploying Ally in live service further requires low-latency on-device execution and safeguards for player-facing communication, which we address through model compression, context compaction, targeted safety training, runtime guardrails, and memory redaction. During the live service, we surveyed players in 141 countries. Among respondents whose play with Ally was confirmed in game records, positive responses exceeded negative responses by 25.1 percentage points when asked whether they would recommend Ally, with players describing Ally not only as a tool but also as a teammate or companion.